Journal
INFORMATION & MANAGEMENT
Volume 55, Issue 4, Pages 407-421Publisher
ELSEVIER
DOI: 10.1016/j.im.2017.09.007
Keywords
Self-determination theory; Theory of flow; Educational video games; Competition; Satisfaction; Game-based learning
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One of the key elements in many video games is competition. Based on Self-Determination and Flow theories, this paper explores the process through which competition makes a video game satisfying. A structural model that examines the impacts of Situational Competitiveness (manipulated via modes of competition) and Dispositional Competitiveness (as a personality trait) on gameplay experience is proposed and validated. The results show that the perception of video game competitiveness has a strong effect on Flow experience and Satisfaction. While an individual's personality impacts the perception of a game's competitiveness, this perception can also be influenced by the mode of competition.
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