Journal
INTERNATIONAL CONFERENCE ON NEW HORIZONS IN EDUCATION, INTE 2014
Volume 174, Issue -, Pages 2240-2244Publisher
ELSEVIER SCIENCE BV
DOI: 10.1016/j.sbspro.2015.01.881
Keywords
Serious Games; E-Learning; Media Effects; Language Learning
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Games und Gamification were declared by the New Media Consortium as one of the important trends in E-Leanring for the near future. If the NMC's assumptions are correct, we need a discussion on whether Games, especially so-called Serious Games indeed help in learning. The paper wants to give an overview on the state-of-the-art of what can be expected by Serious Games, according to the research already done. (C) 2015 The Authors. Published by Elsevier Ltd.
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