4.5 Article Proceedings Paper

Procedural Cloudscapes

Journal

COMPUTER GRAPHICS FORUM
Volume 37, Issue 2, Pages 431-442

Publisher

WILEY
DOI: 10.1111/cgf.13373

Keywords

clouds; procedural modeling; morphing; implicit surfaces

Funding

  1. project PAPAYA - Fonds National pour la Societe Numerique [P110720-2659260]
  2. project HDW [ANR-16-CE33-0001]

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We present a phenomenological approach for modeling and animating cloudscapes. We propose a compact procedural model for representing the different types of cloud over a range of altitudes. We define primitive-based field functions that allow the user to control and author the cloud cover over large distances easily. Our approach allows us to animate cloudscapes by morphing: instead of simulating the evolution of clouds using a physically-based simulation, we compute the movement of clouds using key-frame interpolation and tackle the morphing problem as an Optimal Transport problem. The trajectories of the cloud cover primitives are generated by solving an Anisotropic Shortest Path problem with a cost function that takes into account the elevation of the terrain and the parameters of the wind field.

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