3.8 Proceedings Paper

How the Type of Content in Educative Augmented Reality Application Affects the Learning Experience

Publisher

ELSEVIER SCIENCE BV
DOI: 10.1016/j.procs.2015.12.239

Keywords

static and dynamic contents; augmented reality; fundamentals of electronics

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Nowadays, the use of technology to improve teaching and learning experiences in the classroom has been promoted. One of these technologies is augmented reality, which allows overlaying layers of virtual information on real scene with the aim of increasing the perception the user has of reality. In the educational context augmented reality have proved to offer several advantages, i.e. increasing learning engagement and increasing understanding of some topics, especially when spatial skills are involved. Contents deployed in an augmented reality application are of two types, static, i.e. text, or dynamic, i.e. animations. As far as we know no research project has assessed how the type of content, static or dynamic, can affect the student learning experience in augmented reality applications. In this article the development and evaluation of an augmented reality application using static and dynamic content is described. In order to determine how the type of content affects the learning experience of the student, an experimental design in which the student interact with the application, using static and dynamic contents, for learning topics related with an electronic fundamentals course was performed. (C) 2015 Published by Elsevier B.V.

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