3.8 Proceedings Paper

Smart Edutainment as a Way of Enhancing Student's Motivation (on the Example of Board Games)

Journal

Smart Education and Smart e-Learning
Volume 41, Issue -, Pages 69-79

Publisher

SPRINGER-VERLAG BERLIN
DOI: 10.1007/978-3-319-19875-0_7

Keywords

Edutainment; Smart learning; Board games

Ask authors/readers for more resources

The paper examines specific features of smart edutainment on the examples of board games, particularly features that operate board games in teaching a foreign language, identifies the criteria and the requirements for the usage of Russian and English variants of board games in English lessons. The paper focuses on smart edutainment as a way of effective teaching method. The purpose of this study is to examine the effect of smart edutainment methods with young learners in an ESL class and to have a closer look at different games and activities to support teaching and learning process.

Authors

I am an author on this paper
Click your name to claim this paper and add it to your profile.

Reviews

Primary Rating

3.8
Not enough ratings

Secondary Ratings

Novelty
-
Significance
-
Scientific rigor
-
Rate this paper

Recommended

No Data Available
No Data Available