Journal
Smart Education and Smart e-Learning
Volume 41, Issue -, Pages 69-79Publisher
SPRINGER-VERLAG BERLIN
DOI: 10.1007/978-3-319-19875-0_7
Keywords
Edutainment; Smart learning; Board games
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The paper examines specific features of smart edutainment on the examples of board games, particularly features that operate board games in teaching a foreign language, identifies the criteria and the requirements for the usage of Russian and English variants of board games in English lessons. The paper focuses on smart edutainment as a way of effective teaching method. The purpose of this study is to examine the effect of smart edutainment methods with young learners in an ESL class and to have a closer look at different games and activities to support teaching and learning process.
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