Journal
SAP 2015: ACM SIGGRAPH SYMPOSIUM ON APPLIED PERCEPTION
Volume -, Issue -, Pages 115-118Publisher
ASSOC COMPUTING MACHINERY
DOI: 10.1145/2804408.2804426
Keywords
Virtual reality (VR); virtual avatar; head-mounted displays; virtual environments
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Animated digital self-representations of the user in an immersive virtual environment, a self-avatar, have been shown to aid in perceptual judgments in the virtual environment and to provide critical information for people deciding what actions they can and cannot take. In this paper we explore whether the form of the self-avatar is important in providing this information. In particular, we vary the form of a self-avatar between having no self-avatar, a simple line-based skeleton avatar, or a full-body, gender-matched self-avatar and examine whether the form of the self-avatar affects peoples judgments in whether they could or could not step off of a virtual ledge. Our results replicate prior work that shows that having a self-avatar provides critical information for this judgment, but finds no difference in the form of the self-avatar having an effect on the judgment.
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