Journal
VRST'17: PROCEEDINGS OF THE 23RD ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY
Volume -, Issue -, Pages -Publisher
ASSOC COMPUTING MACHINERY
DOI: 10.1145/3139131.3141214
Keywords
Virtual reality; self-avatar; presence; body ownership; HMD
Funding
- IITP - Korea government (MSIT) [R0118-16-1007]
- IITP/MSIP [2015-0-00565]
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In this paper we report on an investigation of the effects of a self avatar's visual similarity to a user's actual appearance, on their perceptions of the avatar in an immersive virtual reality (IVR) experience. We conducted a user study to examine the participant's sense of body ownership, presence and visual realism under three levels of avatar-owner visual similarity: (L1) an avatar reconstructed from real imagery of the participant's appearance, (L2) a cartoon-like virtual avatar created by a 3D artist for each participant, where the avatar shoes and clothing mimic that of the participant, but using a low-fidelity model, and (L3) a cartoon-like virtual avatar with a pre-defined appearance for the shoes and clothing. Surprisingly, the results indicate that the participants generally exhibited the highest sense of body ownership and presence when inhabiting the cartoon-like virtual avatar mimicking the outfit of the participant (L2), despite the relatively low participant similarity. We present our experiment and main findings, also, discuss the potential impact of a self-avatar's visual differences on human perceptions in IVR.
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