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A meta-analysis and systematic literature review of virtual reality rehabilitation programs

Journal

COMPUTERS IN HUMAN BEHAVIOR
Volume 70, Issue -, Pages 317-327

Publisher

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.chb.2017.01.013

Keywords

Virtual reality; Rehabilitation; Motor control; Balance; Gait; Strength

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A recent advancement in the study of physical rehabilitation is the application of virtual reality rehabilitation (VRR) programs, in which patients perform practice behaviors while interacting with the computer-simulation of an environment that imitates a physical presence in real or imagined worlds. Despite enthusiasm, much remains unknown about VRR programs. Particularly, two important research questions have been left unanswered: Are VRR programs effective? And, if so, why are VRR programs effective? A meta-analysis is performed in the current article to determine the efficacy of VRR programs, in general, as well as their ability to develop four specific rehabilitation outcomes: motor control, balance, gait, and strength. A systematic literature review is also performed to determine the Mechanisms that may cause VRR program success or failure. The results demonstrate that VRR programs are more effective than traditional rehabilitation programs for physical outcome development. Further, three mechanisms have been proposed to cause these improved outcomes: excitement, physical fidelity, and cognitive fidelity; however, empirical research has yet to show that these mechanisms actually prompt better rehabilitation outcomes. The implications of these results and possible avenues for future research and practice are discussed. (C) 2017 Elsevier Ltd. All rights reserved.

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