Journal
ACM TRANSACTIONS ON GRAPHICS
Volume 36, Issue 4, Pages -Publisher
ASSOC COMPUTING MACHINERY
DOI: 10.1145/3072959.3073678
Keywords
water surface waves; liquid animation; particle system; wave packets; computational fluid dynamics; real-time simulation
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Funding
- European Research Council (ERC) under the European Union [638176]
- European Research Council (ERC) [638176] Funding Source: European Research Council (ERC)
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This paper presents a method for simulating water surface waves as a displacement field on a 2D domain. Our method relies on Lagrangian particles that carry packets of water wave energy; each packet carries information about an entire group of wave trains, as opposed to only a single wave crest. Our approach is unconditionally stable and can simulate high resolution geometric details. This approach also presents a straightforward interface for artistic control, because it is essentially a particle system with intuitive parameters like wavelength and amplitude. Our implementation parallelizes well and runs in real time for moderately challenging scenarios.
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