Journal
IEEE TRANSACTIONS ON HAPTICS
Volume 10, Issue 1, Pages 63-74Publisher
IEEE COMPUTER SOC
DOI: 10.1109/TOH.2016.2598751
Keywords
Virtual reality; data-driven modeling; high-frequency vibrations; haptic texture rendering; force feedback
Categories
Funding
- US National Science Foundation [0845670, DGE-0822]
- Div Of Information & Intelligent Systems
- Direct For Computer & Info Scie & Enginr [0845670] Funding Source: National Science Foundation
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Interacting with physical objects through a tool elicits tactile and kinesthetic sensations that comprise your haptic impression of the object. These cues, however, are largely missing from interactions with virtual objects, yielding an unrealistic user experience. This article evaluates the realism of virtual surfaces rendered using haptic models constructed from data recorded during interactions with real surfaces. The models include three components: surface friction, tapping transients, and texture vibrations. We render the virtual surfaces on a SensAble Phantom Omni haptic interface augmented with a Tactile Labs Haptuator for vibration output. We conducted a human-subject study to assess the realism of these virtual surfaces and the importance of the three model components. Following a perceptual discrepancy paradigm, subjects compared each of 15 real surfaces to a full rendering of the same surface plus versions missing each model component. The realism improvement achieved by including friction, tapping, or texture in the rendering was found to directly relate to the intensity of the surface's property in that domain (slipperiness, hardness, or roughness). A subsequent analysis of forces and vibrations measured during interactions with virtual surfaces indicated that the Omni's inherent mechanical properties corrupted the user's haptic experience, decreasing realism of the virtual surface.
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