3.8 Proceedings Paper

Super-resolution optics for Virtual Reality

Journal

DIGITAL OPTICAL TECHNOLOGIES 2017
Volume 10335, Issue -, Pages -

Publisher

SPIE-INT SOC OPTICAL ENGINEERING
DOI: 10.1117/12.2270178

Keywords

VR; resolution; headset; freeform optics

Funding

  1. European Commission (LOMID: GA) [644101]
  2. Spanish Ministry MINECO [OPTIVAR: TEC2014-56867-R, OPTICS-C: DI-14-06800, Torres Quevedo: PTQ-14-06915, SHIVA: RTC-2016-5295-7]

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In present commercial Virtual Reality (VR) headsets the resolution perceived is still limited, since the VR pixel density (typically 10-15 pixels/deg) is well below what the human eye can resolve (60 pixels/deg). We present here novel advanced optical design approaches that dramatically increase the perceived resolution of the VR keeping the large FoV required in VR applications. This approach can be applied to a vast number of optical architectures, including some advanced configurations, as multichannel designs. All this is done at the optical design stage, and no eye tracker is needed in the headset.

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