4.7 Article

Practical Acquisition and Rendering of Diffraction Effects in Surface Reflectance

Journal

ACM TRANSACTIONS ON GRAPHICS
Volume 36, Issue 5, Pages -

Publisher

ASSOC COMPUTING MACHINERY
DOI: 10.1145/3012001

Keywords

Diffraction; reflectance; acquisition; spectral; real-time rendering

Funding

  1. EPSRC [EP/N006259/1]
  2. Royal Society
  3. EPSRC Centre for Doctoral Training in High Performance Embedded and Distributed Systems (HiPEDS) [EP/L016796/1]
  4. Engineering and Physical Sciences Research Council [EP/N006259/1, 1656684] Funding Source: researchfish
  5. EPSRC [EP/N006259/1] Funding Source: UKRI

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We propose two novel contributions for measurement-based rendering of diffraction effects in surface reflectance of planar homogeneous diffractive materials. As a general solution for commonly manufactured materials, we propose a practical data-driven rendering technique and a measurement approach to efficiently render complex diffraction effects in real time. Our measurement step simply involves photographing a planar diffractive sample illuminated with an LED flash. Here, we directly record the resultant diffraction pattern on the sample surface due to a narrow-band point source illumination. Furthermore, we propose an efficient rendering method that exploits the measurement in conjunction with the Huygens-Fresnel principle to fit relevant diffraction parameters based on a first-order approximation. Our proposed data-driven rendering method requires the precomputation of a single diffraction look-up table for accurate spectral rendering of complex diffraction effects. Second, for sharp specular samples, we propose a novel method for practical measurement of the underlying diffraction grating using out-of-focus bokeh photography of the specular highlight. We demonstrate how the measured bokeh can be employed as a height field to drive a diffraction shader based on a first-order approximation for efficient real-time rendering. Finally, we also drive analytic solutions for a few special cases of diffraction from our measurements and demonstrate realistic rendering results under complex light sources and environments.

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