Journal
PROCEEDINGS OF THE 2017 IEEE/ACM 39TH INTERNATIONAL CONFERENCE ON SOFTWARE ENGINEERING COMPANION (ICSE-C 2017)
Volume -, Issue -, Pages 319-321Publisher
IEEE
DOI: 10.1109/ICSE-C.2017.124
Keywords
serious game; software project management; SCRUMI; SCRUM framework; experimental research
Funding
- FAPEMIG
- CNPq
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The use of serious games has emerged as a differentiated strategy to promote the teaching of essential concepts and techniques in several areas of knowledge. To contribute to the student's formation process in Software Project Management, this research presents the development and validation of an electronic board serious game, named SCRUMI, for teaching concepts inherent to the SCRUM framework. The evaluation of the proposed game was carried out according to some criteria such as usability, quality of questions and activities presentation, applicability and motivation. The main results showed that the game is presented as a good alternative to be explored in the classroom.
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