3.8 Proceedings Paper

Inducing Stealth Assessors from Game Interaction Data

Journal

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2017
Volume 10331, Issue -, Pages 212-223

Publisher

SPRINGER INTERNATIONAL PUBLISHING AG
DOI: 10.1007/978-3-319-61425-0_18

Keywords

Game-based learning environments; Stealth assessment; Deep learning; Computational thinking; Educational games

Funding

  1. National Science Foundation [CNS-1138497, DRL-1640141]

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A key untapped feature of game-based learning environments is their capacity to generate a rich stream of fine-grained learning interaction data. The learning behaviors captured in these data provide a wealth of information on student learning, which stealth assessment can utilize to unobtrusively draw inferences about student knowledge to provide tailored problem-solving support. In this paper, we present a long short-term memory network (LSTM)-based stealth assessment framework that takes as input an observed sequence of raw game-based learning environment interaction data along with external pre-learning measures to infer students' post-competencies. The framework is evaluated using data collected from 191 middle school students interacting with a game-based learning environment for middle grade computational thinking. Results indicate that LSTM-based stealth assessors induced from student game-based learning interaction data outperform comparable models that required labor-intensive hand-engineering of input features. The findings suggest that the LSTM-based approach holds significant promise for evidence modeling in stealth assessment.

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