3.8 Proceedings Paper

An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness

Journal

SERIOUS GAMES, JCSG 2017
Volume 10622, Issue -, Pages 203-211

Publisher

SPRINGER INTERNATIONAL PUBLISHING AG
DOI: 10.1007/978-3-319-70111-0_19

Keywords

VR; Cybersickness; Extrapolation; Head tracking

Funding

  1. LOEWE Hessen Modellprojekte (State Offensive for the Development of Scientific and Economic Excellence of Hessen) [480/15-22]
  2. Hochschulpakt 2020 program of the German Federal Ministry of Education and Research (BMBF)

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Currently, numerous users who employ HMD devices such as the Oculus Rift develop symptoms similar to motion sickness. Recent literature defines this phenomenon as cybersickness, and one of its main causes as latency. This contribution aims to analyze the accuracy of different extrapolation and filtering techniques to accurately predict head movements, reducing the impact of latency. For this purpose, 10 participants played aVRgame that required quick and subsequent head rotations, during which a total of 150.000 head positions were captured in the pitch and yaw rotation axes. These rotational movements were then extrapolated and filtered. Linear extrapolation seems to provide best results, with a prediction error of approximately 0.06 arc degrees. Filtering the extrapolated data further reduces the error to 0.04 arc degrees on average. In conclusion, until future VR systems can significantly reduce latency, extrapolating head movements seems to provide a low-cost solution with an acceptable prediction error, although extrapolating the roll axis movements remains to be challenging.

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