4.7 Article

Vection and cybersickness generated by head-and-display motion in the Oculus Rift

Journal

DISPLAYS
Volume 46, Issue -, Pages 1-8

Publisher

ELSEVIER SCIENCE BV
DOI: 10.1016/j.displa.2016.11.001

Keywords

Head-mounted displays; Vection; Self-motion perception; Motion sickness; Cybersickness; Virtual reality

Funding

  1. Australian Research Council (ARC) [FT140100535]
  2. UOW Global Challenges grant
  3. Australian Research Council [FT140100535] Funding Source: Australian Research Council

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Cybersickness is often experienced when viewing virtual environments through head-mounted displays (HMDs). This study examined whether vection (i.e., illusory self-motion) and mismatches between perceived and physical head motions contribute to such adverse experiences. Observers made oscillatory yaw head rotations while viewing stereoscopic optic flow through an Oculus Rift HMD. Vection and cybersickness were measured under 3 conditions of visual compensation for physical head movements: compensated, uncompensated, and inversely compensated. When a nearer aperture was simulated by the HMD, vection was found to be strongest in the compensated condition and weakest in the inversely compensated condition. However, vection was similar for all 3 conditions during full-field exposures. Cybersickness was most severe for the inversely compensated condition, but was not different for the other two conditions. We conclude that mismatches between perceived and physical head movements can contribute strongly to cybersickness. The relationship between vection and cybersickness is weaker and appears complex. Crown Copyright (C) 2016 Published by Elsevier B.V. All rights reserved.

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