4.1 Article

Space Debris Removal: Learning to Cooperate and the Price of Anarchy

Journal

FRONTIERS IN ROBOTICS AND AI
Volume 5, Issue -, Pages -

Publisher

FRONTIERS MEDIA SA
DOI: 10.3389/frobt.2018.00054

Keywords

space debris; active debris removal; tragedy of the commons; price of anarchy; markov decision process

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Funding

  1. European Space Agency under the Ariadna initiative ''Game theoretic analysis of the space debris removal dilemma [15-8401 CNN]

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In this paper we study space debris removal from a game-theoretic perspective. In particular we focus on the question whether and how self-interested agents can cooperate in this dilemma, which resembles a tragedy of the commons scenario. We compare centralised and decentralised solutions and the corresponding price of anarchy, which measures the extent to which competition approximates cooperation. In addition we investigate whether agents can learn optimal strategies by reinforcement learning. To this end, we improve on an existing high fidelity orbital simulator, and use this simulator to obtain a computationally efficient surrogate model that can be used for our subsequent game-theoretic analysis. We study both single- and multi-agent approaches using stochastic (Markov) games and reinforcement learning. The main finding is that the cost of a decentralised, competitive solution can be significant, which should be taken into consideration when forming debris removal strategies.

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