4.1 Article

Phenomenology, Pok,mon Go, and Other Augmented Reality Games

Journal

HUMAN STUDIES
Volume 41, Issue 2, Pages 211-232

Publisher

SPRINGER
DOI: 10.1007/s10746-017-9450-8

Keywords

Phenomenology; Postphenomenology; Augmented reality; Pokemon Go; Paramount reality; Finite provinces of meaning

Funding

  1. NWO VICI project Theorizing Technological Mediation: toward an empirical-philosophical theory of technology'' [277-20-006]

Ask authors/readers for more resources

The aim of this paper is to analyse the effects on the everyday world of actual Augmented Reality games which introduce digital objects in our surroundings from a phenomenological point of view. Augmented Reality is a new technology aiming to merge digital and real objects, and it is becoming pervasively used thanks to the application for mobile devices Pok,mon Go by Niantic. We will study this game and other similar applications to shed light on their possible effects on our lives and on our everyday world from a phenomenological perspective. In the first part, we will show how these digital objects are visualised as merged in the surroundings. We will point out that even if they are visualised as part of the everyday world, they are not part of it because they are still related to the fictional world generated by the game. In the second part, we will show how the existence of these objects in their fictional world has effects on the everyday world where everybody lives. The goal of Augmented Reality is not reached yet because these objects are not part of the everyday world, but it already makes our lives embedded with digital elements. We will show if these new objects have effects on our world and on how we live our lives.

Authors

I am an author on this paper
Click your name to claim this paper and add it to your profile.

Reviews

Primary Rating

4.1
Not enough ratings

Secondary Ratings

Novelty
-
Significance
-
Scientific rigor
-
Rate this paper

Recommended

No Data Available
No Data Available