4.5 Review

Passive BCI beyond the lab: current trends and future directions

Journal

PHYSIOLOGICAL MEASUREMENT
Volume 39, Issue 8, Pages -

Publisher

IOP Publishing Ltd
DOI: 10.1088/1361-6579/aad57e

Keywords

passive BCI; mental and emotional states; operational environments; team resources evaluation; gaming; neuromarketing; training and expertise

Funding

  1. European Commission by Horizon2020 project Sesar-01-2015 Human Performance neurometricS Toolbox foR highly automatEd Systems deSign, 'STRESS' [699381]
  2. European Commission by Horizon2020 project Sesar-06-2015 the embodied reMOte Tower, 'MOTO' [699379]
  3. European Commission by H2020-MG-2016 simulator of behavioural aspects for safer transport, 'SimuSafe' [723386]
  4. European Commission by Horizon2020 project HCO-06-2015, Multidisciplinary tools for improving the efficacy of public prevention measures against smoking, 'SmokeFreeBrain' [681120]
  5. H2020 Societal Challenges Programme [723386, 699381, 699379] Funding Source: H2020 Societal Challenges Programme

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Over the last decade, passive brain-computer interface (BCI) algorithms and biosignal acquisition technologies have experienced a significant growth that has allowed the real-time analysis of biosignals, with the aim to quantify relevant insights, such as mental and emotional states, of the users. Several passive BCI-based applications have been tested in laboratory settings, and just a few of them in real or, at least, simulated but highly realistic settings. Nevertheless, works performed in laboratory settings are not able to take into account all those factors (artefacts, non-brain influences, other mental states) that could impair the usability of passive BCIs during real applications, naturally characterized by higher complexity. The present review takes into account the most recent trends in using advanced passive BCI technologies in real settings, especially for real-time mental state evaluations in operational environments, evaluation of team resources, training and expertise assessment, gaming and neuromarketing applications. The objective of the work is to draw a mark on where we are to date and the future challenges, in order to make passive BCIs closer to being integrated into daily life applications.

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