Journal
ENERGY RESEARCH & SOCIAL SCIENCE
Volume 44, Issue -, Pages 187-195Publisher
ELSEVIER
DOI: 10.1016/j.erss.2018.04.043
Keywords
Smart metering systems; Engagement and behavior change; Gamification; Demand side management; Energy efficiency; Self-consumption; Demand response; Smart grids
Categories
Funding
- Netherlands Organization for Scientific Research (NWO)
Ask authors/readers for more resources
According to the European Union Third Energy Market package, the roll-out of smart meters in the residential sector can presumably play a key role in reaching the goals of sustainability strategies. However, the deployment of smart meters alone does not necessarily drive residential customers to use energy in a more sustainable manner. Therefore, more attention should be paid to customers energy behavior in order to reach the objectives of the roll-out policy. In this study, we propose an interdisciplinary framework that establishes a behavioral model to identify the main energy-related behavior change requirements necessary to engage residential customers in energy applications. To fulfill the requirements, we first present the technical system architecture that enables energy applications for residential customers. Then, we assess how gamification, which is the employment of game design elements in non-game contexts, can be used to enhance energy applications by driving customer engagement and energy-related behavior change. To do that, the most relevant game design elements are discussed and classified. After that, the expected value streams from using a gamification-based solution for different stakeholders in the energy market are identified. Finally, the study discusses the potential of the proposed framework in different energy applications for residential customers.
Authors
I am an author on this paper
Click your name to claim this paper and add it to your profile.
Reviews
Recommended
No Data Available