Journal
JOURNAL OF COMPUTER ASSISTED LEARNING
Volume 34, Issue 6, Pages 843-852Publisher
WILEY
DOI: 10.1111/jcal.12293
Keywords
digital immersion; experiential education; situated cognition; virtual reality
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Funding
- Victoria Business School Learning and Teaching Innovation Grant
- Victoria University of Wellington, New Zealand
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Lay Description Virtual reality is widely recognized as offering the potential for fully immersive environments. This paper introduces a framework that guides the creation and analysis of immersive environments that are pedagogically structured to support situated and experiential education. The situated experiential education environment framework described in this paper is used to examine the impact that a virtual environment can have on the user experience of participants in a virtual space. The analysis of a virtual environment implemented to support learner exploration of issues of tourism development and the related impacts, suggest that this type of experience is capable of providing participants with a holistic experience of real-world environments that are otherwise too expensive, impractical, or unethical for large groups of people to visit in person. The pedagogical value of such experiences is enabled through immersion in a reality-based environment, engagement with complex and ambiguous situations and information, and interaction with the space, other students, and teachers. The results demonstrate that complex immersive learning environments are readily achievable but that high levels of interactivity remain a challenge.
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