Journal
2018 IEEE GAMES, ENTERTAINMENT, MEDIA CONFERENCE (GEM)
Volume -, Issue -, Pages 132-135Publisher
IEEE
DOI: 10.1109/GEM.2018.8516449
Keywords
Text Entry; Virtual Reality; Games; User Experience
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Following the commercial release of VR systems like HTC Vive and Oculus Rift to mainstream consumers, academic publications have explored the challenges of text entry in virtual reality. This paper describes a commercial developer kit that enables text entry using a traditional physical keyboard for HTC Vive. The paper gives a high-level system overview and presents the results of a pilot study exploring initial use of the devkit for typing in VR, focused on how users learn to adapt to this new VR text entry experience. The pilot study explored the use of a VR mini-game with the goal of helping users get familiar with VR typing.
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