Journal
SIGGRAPH'18: ACM SIGGRAPH 2018 TALKS
Volume -, Issue -, Pages -Publisher
ASSOC COMPUTING MACHINERY
DOI: 10.1145/3214745.3214806
Keywords
Ray tracing; path space filtering; hashing; realtime
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Restricting path tracing to a small number of paths per pixel for performance reasons rarely achieves a satisfactory image quality for scenes of interest. However, path space filtering may dramatically improve the visual quality by sharing information across vertices of paths classified as nearby. While thus contributions can be filtered in path space and beyond the first intersection, searching nearby paths is more expensive than filtering in screen space. We greatly improve over this performance penalty by storing and looking up the required information in a hash map using hash keys constructed from jittered and quantized information, such that only a single query may replace costly neighborhood searches.
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