3.8 Proceedings Paper

Camera Time Warp: Compensating Latency in Video See-Through Head-Mounted-Displays for Reduced Cybersickness Effects

Publisher

ASSOC COMPUTING MACHINERY
DOI: 10.1145/3281505.3281521

Keywords

Augmented Reality; Cybersickness; Latency Compensation

Funding

  1. German Research Foundation (DFG)
  2. National Science Foundation of China (NSFC) in project Crossmodal Learning [TRR-169]

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We introduce Camera Time Warp (CamWarp), a novel reprojection technique for video-see-through augmented reality, which reduces the registration error between captured real-world videos and rendered virtual images. Instead of rendering the image plane locked to the virtual camera, CamWarp renders the image plane at the real-world position it was captured at, and compensates for potential artifacts. We conducted two experiments to evaluate the effectiveness of CamWarp. In the first experiment participants were asked to report subjective discomfort while moving their head in a pattern inspired by the ISO 9241-9 Fitts' Law task at different speeds while the video feed was rendered at varying frame rates. The results show that the technique can significantly reduce subjective levels of discomfort and cybersickness symptoms for all tested configurations. In the second experiment participants were asked to move physical objects on a projected path as quickly and precisely as possible. Results show a positive effect of CamWarp on speed and accuracy.

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