3.8 Proceedings Paper

Learning How to Play a Guitar with the Hololens: A Case Study

Journal

Publisher

IEEE
DOI: 10.1109/CLEI.2018.00078

Keywords

Augmented Reality; Teaching; Unity3D; Guitar; Hololens

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This paper introduces a novel application for augmented reality in which it is possible to learn how to play the guitar for a beginner level. It was developed for the Hololens device, following the Suzuki method for instructing the first lesson of the instrument. This prototype utilizes a 2D marker, using the video game engine Unity3D. The prototype was tested comparing the learning experience it offered to the one of a non-immersive learning methodology. As a result, the study did not show any considerable difference between the two methods, but it revealed learners' acceptance towards the augmented reality teaching tool, and it showed information which could be considered to define the research approach for the following stages of the project. It is still necessary to implement several design and functionality improvements to the initial prototype for a new process iteration.

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