4.3 Article

Development of a Classifier to Determine Factors Causing Cybersickness in Virtual Reality Environments

Journal

GAMES FOR HEALTH JOURNAL
Volume 8, Issue 6, Pages 439-444

Publisher

MARY ANN LIEBERT, INC
DOI: 10.1089/g4h.2019.0045

Keywords

Virtual reality; Cybersickness; Biosignals

Funding

  1. Hochschulpakt 2020 program of the German Federal Ministry of Education and Research (BMBF)
  2. LOEWE-Landes-Offensive zur Entwicklung Wissenschaftlich-okonomischer Exzellenz, Forderlinie 3: KMU-Verbundvorhaben (State Offensive for the Development of Scientific and Economic Excellence) [480/15-22]

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Objective: The goal of this contribution is to develop a classifier able to determine if cybersickness (CS) has occurred after immersion in a virtual reality (VR) scenario, based on a combination of biosignals and game parameters. Methods: We collected electrocardiographic, electrooculographic, respiratory, and skin conductivity data from a total of 66 participants. In addition, we also captured relevant game parameters such as avatar linear and angular speed as well as acceleration, head movements, and on-screen collisions. The data were collected while the participants were in a 10-minute VR experience, which was developed in Unity. The experience forced rotation and lateral movements upon the participants to provoke CS. A baseline was captured during a first simple scenario. The data were then split in per-level, per-60-second, and per-30-second windows. Furthermore, participants filled a pre- and postimmersion simulator sickness questionnaire. Simulator sickness scores were then used as a reference for binary (CS vs. no CS) and ternary (no CS-mild CS-severe CS) classification patterns. Several classification methods (support vector machines, K-nearest neighbors, and neural networks) were tested. Results: A maximum classification accuracy of 82% was achieved for binary classification and 56% for ternary classification. Conclusion: Given the sample size and the variety of movement patterns presented in the demonstration, we conclude that a combination of biosignals and game parameters suffice to determine the occurrence of CS. However, substantial further research is required to improve binary classification accuracy to adequate values for real-life scenarios and to determine better approaches to classify its severity.

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