Journal
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT
Volume 67, Issue 4, Pages 1003-1024Publisher
SPRINGER
DOI: 10.1007/s11423-019-09670-7
Keywords
Game-based learning; Engagement; Flow; Competition
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In a game-based learning (GBL) environment for seventh-grade students, this study investigated the impact of competition, engagement in games, and the relationship between the two on students' in-game performance and flow experience, which, in turn, impacted their science learning outcomes. Structural equation modeling was employed to test a hypothesized path model. The findings showed that students' engagement in games not only predicted their in-game performance, but also had an impact on science learning outcomes via the mediation of in-game performance. While competition alone did not have a direct effect on either in-game performance or flow experience, it was indirectly related to in-game performance via the moderation of students' engagement in games. The study concludes with implications for future GBL interventions and studies.
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