Journal
JOURNAL OF APPLIED BEHAVIOR ANALYSIS
Volume 52, Issue 3, Pages 811-815Publisher
WILEY
DOI: 10.1002/jaba.572
Keywords
classroom management; disruptive behavior; Good Behavior Game; group contingencies
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The Good Behavior Game (GBG) is a group contingency that reduces disruption and increases engagement in various contexts. In recent years, researchers have extended the GBG in at least 3 ways: (a) demonstrating its efficacy with novel populations, settings, and behaviors, (b) examining procedural variations that improve contextual fit, and (c) using more comprehensive data collection methods to explore the behavior of individual students and indirect effects. The purpose of the current review is to summarize recent advances, discuss implications of recent studies and potential mechanisms for the general efficacy of the GBG, and suggest future directions.
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