Journal
PROCEEDINGS OF THE 2019 GENETIC AND EVOLUTIONARY COMPUTATION CONFERENCE COMPANION (GECCCO'19 COMPANION)
Volume -, Issue -, Pages 59-60Publisher
ASSOC COMPUTING MACHINERY
DOI: 10.1145/3319619.3326772
Keywords
Artificial Intelligence; Evolutionary Computing and Genetic Algorithms; Video Game
Categories
Funding
- LG Electronics (LGE)
- GIST Research Institute (GRI) grant - GIST in 2019
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Reinforcement learning in general is suitable for putting actions in a specific order within a short sequence, but in the long run its greedy nature leads to eventual incompetence. This paper presents a brief description and implementative analysis of Action Sequence which was designed to deal with such a penny-wise and pound-foolish problem. Based on a combination of genetic operations and Monte-Carlo tree search, our proposed method is expected to show improved computational efficiency especially on problems with high complexity, in which situational difficulties are often troublesome to resolve with naive behaviors. We tested the method on a video game environment to validate its overall performance.
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