Journal
MEDIA AND COMMUNICATION
Volume 7, Issue 4, Pages 144-148Publisher
COGITATIO PRESS
DOI: 10.17645/mac.v7i4.2684
Keywords
interactivity-as-demand; media history; media psychology; video games
Categories
Ask authors/readers for more resources
From the middle-20th century to today, video games have grown from an idiosyncratic interest of computer programmers and engineers to a globally dominant form of media entertainment. Advances in technology and creativity have combined to present players with interactive experience that vary in their cognitive, emotional, physical, and social complexity. That video games constitute co-authored experiences-dialogues between the player and the system-is at least one explanation for their appeal, but this co-authorship brings with it an enhanced set of requirements for the player's attention. For this thematic issue, researchers were invited to debate and examine the cognitive, emotional, physical, and social demands of video games; their work (as well as the impetus for this work) is summarized below.
Authors
I am an author on this paper
Click your name to claim this paper and add it to your profile.
Reviews
Recommended
No Data Available