Journal
JOURNAL OF COMPUTER INFORMATION SYSTEMS
Volume 59, Issue 2, Pages 127-135Publisher
TAYLOR & FRANCIS INC
DOI: 10.1080/08874417.2017.1312636
Keywords
Information retrieval; new product diffusion; sentiment analysis; video game; user-generated content
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The current study is focusing on diffusion and adoption of new digital artifacts. The goal is to explore the social role of user-generated content (UGC) during the diffusion process of digital products in the context of online social networks. Data collection is conducted on 154 new digital products during a two-year timeframe. Results of the study provide a deeper insight into the influence of sentiment content on new product diffusion and how such a web system (i.e., online social networks) can help to enable a process of value co-creation. The overall finding shows that sentiment content has a positive, but dynamic relationship with diffusion of digital products. The study sheds light on the crowding power and the long-tail effect in online social networks. Findings also offer valuable implications for organizations to set up their strategic vision in terms of information dissemination, digital marketing, and customer relationship management.
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