4.7 Article

QoE and Energy Aware Resource Allocation in Small Cell Networks With Power Selection, Load Management, and Channel Allocation

Journal

IEEE TRANSACTIONS ON VEHICULAR TECHNOLOGY
Volume 66, Issue 8, Pages 7461-7473

Publisher

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/TVT.2017.2650949

Keywords

Channel allocation; game theory; power and load management; quality of experience (QoE); small cell networks (SCN)

Funding

  1. National Science Foundation of China [61631020, 61671473, 61401508]
  2. Natural Science Foundation for Distinguished Young Scholars of Jiangsu Province [BK20160034]
  3. Open Research Foundation of Science and Technology on Information Transmission and Dissemination in Communication Networks Laboratory

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With the ever-growing number of mobile users and the rapid growth of wireless data service requirement, quality of experience (QoE) has emerged as an essential indicator for users, service providers, and operators. Meanwhile, to improve coverage and serve users, a lot of small cell base stations (SBSs) must be installed, and a great amount of energy is consumed. However, as far as is known, there are few works that have studied the combinatorial problem of QoE and energy aware SBS management, which jointly implements power selection, load management (SU allocation), and channel allocation. This paper investigates the problem of QoE and energy aware SBS management, which consists of power selection, load management, and channel allocation. In this paper, we resort to cloud technologies to solve such a complicated combinatorial problem and employ an iterative approach in which two subproblems are alternatively assigned and optimized at each iteration, i.e., 1) transmission power and load joint management and 2) channel allocation. We propose a two-dimensional-action extended weakly acyclic game theoretical scheme to optimize the two subproblems distributedly and iteratively. We define a novel two-dimensional-action pure strategy Nash equilibrium (2D-NE) and prove that at least one 2D-NE exists in the proposed game. With the help of cloud, we propose two kinds of better response algorithms to achieve 2D-NE of the proposed game G(w). Moreover, simulation results show that the proposed approach could achieve a good QoE-energy utility performance and a high QoE energy efficiency.

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