4.7 Article

Modeling parking search behavior in the city center: A game-based approach

Journal

Publisher

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.trc.2020.102800

Keywords

Serious games; Parking search; Decision-making; Survival analysis; Biased random walk; Multinomial logit model

Funding

  1. ISRAEL SCIENCE FOUNDATION [1160/18]
  2. ISF grant

Ask authors/readers for more resources

Drivers cruising for scarce on-street parking in city centers create negative externalities, including congestion and pollution. We apply a serious game - PARKGAME - to understand and model drivers' two intertwined instantaneous parking choices: when to quit cruising and where to cruise. Forty-nine participants took part in a lab experiment in which they had to arrive on time to a fictional appointment or face monetary penalties, and had to choose between uncertain but cheap on-street parking or a certain but costly parking lot. Scenarios diverged on the time to appoint-ment and distance between the meeting place and parking lot locations. Participants played a series of 8 or 16 computer games on a Manhattan grid road network with high on-street parking occupancy and a nearby parking lot of unlimited capacity. Players' parking choices were analyzed with accelerated-failure time (AFT) and multinomial logistic regression models. Results show that drivers are mostly myopic and risk-averse, and quit their on-street parking search long before the optimal moment. Spatially, drivers are attracted by the lot-destination axis, and their turn choices at junctions comply with a second-order biased random walk. The implications of game-based methods for simulation model development and sustainable parking policy are further discussed.

Authors

I am an author on this paper
Click your name to claim this paper and add it to your profile.

Reviews

Primary Rating

4.7
Not enough ratings

Secondary Ratings

Novelty
-
Significance
-
Scientific rigor
-
Rate this paper

Recommended

No Data Available
No Data Available