3.8 Proceedings Paper

Collaborate or Separate? Distributed Service Caching in Mobile Edge Clouds

Journal

Publisher

IEEE
DOI: 10.1109/infocom41043.2020.9155365

Keywords

Service caching; mobile edge computing; coalition formation; strong price of anarchy; game theory

Funding

  1. National Natural Science Foundation of China (NSFC) [61802048, 61802047]
  2. Australian Research Council [DP200101985]
  3. Xinghai scholar program
  4. Australian Research Council [DP200101985] Funding Source: Australian Research Council

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With the development of 5G technology, mobile edge computing is emerging as an enabling technique to promote Quality of Service (QoS) of network services. In particular, the response latency of network services can be significantly reduced by deploying cloudlets at 5G base stations in mobile edge clouds. Network service providers that usually deploy their services in remote clouds now shift their services from the remote clouds to the network edge in the proximity of users. However, the permanent placement of their services into edge clouds may not be economic, since computing and bandwidth resources in edge clouds are limited and relatively expensive. A smart way is to cache the services that are frequently requested by mobile users in edge clouds. In this paper, we study the problem of service caching in mobile edge network under a mobile service market with multiple network service providers completing for both computation and bandwidth resources of the edge cloud. We propose an Integer Linear Program (ILP) and a randomized rounding algorithm, for the problem without resource sharing among the network service providers. We also devise a distributed and stable game-theoretical mechanism for the problem with resource sharing among the network service providers, with the objective to minimize the social cost of all network service providers, by introducing a novel cost sharing model and a coalition formation game. We analyze the performance of the mechanism by showing a good guaranteed gap between the solution obtained and the optimal one, i.e., Strong Price of Anarchy (SPoA). We finally evaluate the performance of our algorithms by extensive simulations, and the obtained results show that the social cost of all players can be reduced significantly via allowing cooperation among network service providers in service caching.

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