3.8 Proceedings Paper

Embodied Learning in Immersive Smart Spaces

Publisher

ASSOC COMPUTING MACHINERY
DOI: 10.1145/3313831.3376667

Keywords

Children; Education; Embodied Learning; Kinect; Immersive Environment; Smart Spaces; Primary School

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This paper presents the design and evaluation of IMAGINE, a novel interactive immersive smart space for embodied learning. In IMAGINE children use full-body movements and gestures to interact with multimedia educational contents projected on the wall and on the floor, while synchronized light effects enhance immersivity. A controlled study performed at a primary school with 48 children aged 6-8 highlights the educational potential of an immersive embodied solution, also compared to traditional teaching methods, and draws some implications for smart-space technology adoption in educational contexts.

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