Related references
Note: Only part of the references are listed.Virtual Reality Experience: Immersion, Sense of Presence, and Cybersickness
Jean-Christophe Servotte et al.
CLINICAL SIMULATION IN NURSING (2020)
Evaluating the Usability of a Second-Generation Virtual Reality Game for Refreshing Sterile Urinary Catheterization Skills
Suzan Kardong-Edgren et al.
NURSE EDUCATOR (2019)
A Call to Unify Definitions of Virtual Reality
Suzan (Suzie) Kardong-Edgren et al.
CLINICAL SIMULATION IN NURSING (2019)
Evaluation of medical student retention of clinical skills following simulation training
Gozie Offiah et al.
BMC MEDICAL EDUCATION (2019)
Moving to a World Beyond p < 0.05
Ronald L. Wasserstein et al.
AMERICAN STATISTICIAN (2019)
Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review
Seamas Weech et al.
FRONTIERS IN PSYCHOLOGY (2019)
Assessing Simulation, Virtual Reality, and Television Modalities in Clinical Training
Bryan K. Dang et al.
CLINICAL SIMULATION IN NURSING (2018)
Using Game-Based Virtual Reality with Haptics for Skill Acquisition
Ann L. Butt et al.
CLINICAL SIMULATION IN NURSING (2018)
Angoff Method of Setting Cut Scores for High-Stakes Testing Foley Catheter Checkoff as an Exemplar
Suzan Kardong-Edgren et al.
NURSE EDUCATOR (2016)
Games, Virtual Environments, Mobile Applications and a Futurist's Crystal Ball
Eric B. Bauman
CLINICAL SIMULATION IN NURSING (2016)
The Effects of Virtual Reality Simulation as a Teaching Strategy for Skills Preparation in Nursing Students
Pamela C. Smith et al.
CLINICAL SIMULATION IN NURSING (2015)
Urinary Catheterization Skills: One Simulated Checkoff Is Not Enough
Laura Gonzalez et al.
CLINICAL SIMULATION IN NURSING (2014)
Catheter-Associated Urinary Tract Infection and the Medicare Rule Changes
Sanjay Saint et al.
ANNALS OF INTERNAL MEDICINE (2009)