4.4 Article

Gamifying employer branding: An integrating framework and research propositions for a new HRM approach in the digitized economy

Journal

HUMAN RESOURCE MANAGEMENT REVIEW
Volume 31, Issue 1, Pages -

Publisher

ELSEVIER
DOI: 10.1016/j.hrmr.2019.04.002

Keywords

Human resource management; Gamification; Serious games; Employer branding; Learning

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Funding

  1. Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) [258669002]

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The digital age requires digital HRM approaches, with a focus on building strong employer brands to attract and retain employees. One promising approach is to gamify employer branding activities through serious games, which share the key characteristic of facilitating learning to create knowledge. However, there is limited research on the relationship between employer branding and serious games, highlighting the need for further exploration in this area.
The digital age calls for digital HRM approaches, as the digitized workforce confronts companies with changing requirements regarding their human resource practices. Most importantly, companies need to build strong employer brands to attract, motivate, and retain employees. One promising approach to employer branding in the digital age is to gamify companies' employer branding activities by means of serious games (i.e., digital games with an educational purpose). Both serious games and employer branding share the key characteristic of facilitating learning to create knowledge. Despite existing research on employer branding and serious games in separate streams, virtually no research addresses their relationship, albeit its strong relevance for researchers and practitioners alike. The authors discuss both domains and their relation, propose a conceptual framework building on a novel learning-based extension of the affective events theory, and derive directions for future research to advance the understanding of gamifying employer branding in the digitized economy.

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