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Guided Search 6.0: An updated model of visual search

Journal

PSYCHONOMIC BULLETIN & REVIEW
Volume 28, Issue 4, Pages 1060-1092

Publisher

SPRINGER
DOI: 10.3758/s13423-020-01859-9

Keywords

Attention; Visual working memory; Visual search; Selective attention; Guided search; Reaction time; Errors; Top-down; Bottom-up

Funding

  1. [NIH-EY017001]
  2. [NIH-CA207490]

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This paper introduces the Guided Search 6.0 (GS6) model, which includes five sources of preattentive information such as top-down and bottom-up feature guidance, and three types of functional visual fields (FVFs). GS6 combines asynchronous diffusion and a quitting signal to simulate the basic patterns of response time and error data from a range of search experiments.
This paper describes Guided Search 6.0 (GS6), a revised model of visual search. When we encounter a scene, we can see something everywhere. However, we cannot recognize more than a few items at a time. Attention is used to select items so that their features can be bound into recognizable objects. Attention is guided so that items can be processed in an intelligent order. In GS6, this guidance comes from five sources of preattentive information: (1) top-down and (2) bottom-up feature guidance, (3) prior history (e.g., priming), (4) reward, and (5) scene syntax and semantics. These sources are combined into a spatial priority map, a dynamic attentional landscape that evolves over the course of search. Selective attention is guided to the most active location in the priority map approximately 20 times per second. Guidance will not be uniform across the visual field. It will favor items near the point of fixation. Three types of functional visual field (FVFs) describe the nature of these foveal biases. There is a resolution FVF, an FVF governing exploratory eye movements, and an FVF governing covert deployments of attention. To be identified as targets or rejected as distractors, items must be compared to target templates held in memory. The binding and recognition of an attended object is modeled as a diffusion process taking > 150 ms/item. Since selection occurs more frequently than that, it follows that multiple items are undergoing recognition at the same time, though asynchronously, making GS6 a hybrid of serial and parallel processes. In GS6, if a target is not found, search terminates when an accumulating quitting signal reaches a threshold. Setting of that threshold is adaptive, allowing feedback about performance to shape subsequent searches. Simulation shows that the combination of asynchronous diffusion and a quitting signal can produce the basic patterns of response time and error data from a range of search experiments.

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