4.6 Article

Surface EMG vs. High-Density EMG: Tradeoff Between Performance and Usability for Head Orientation Prediction in VR Application

Journal

IEEE ACCESS
Volume 9, Issue -, Pages 45418-45427

Publisher

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/ACCESS.2021.3067030

Keywords

Electromyography; Head; Predictive models; Muscles; Magnetic heads; Electrodes; Tracking; Deep neural network; head orientation prediction; high-density electromyography; low-latency virtual reality; surface electromyography

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This study compared head orientation prediction models from two different EMG systems: surface EMG (sEMG) and High-Density EMG (HD-EMG). The results showed that the sEMG-based model performed better in terms of input, while HD-EMG excelled in comfort and ease of use. Users should consider this tradeoff between performance and usability when choosing between the two models for head orientation prediction.
Head orientation prediction is one of the solutions to reduce end-to-end latency on Virtual Reality (VR) systems and is important since it can alleviate negative effects like motion sickness. This study compared head orientation prediction models from two different electromyography (EMG) systems: surface EMG (sEMG) and High-Density EMG (HD-EMG). The deep learning method was used to train the prediction model, and the results showed that the model with input from the pre-processed sEMG + IMU sensor outperformed the model with input from the HD-EMG + IMU sensor. However, the decreasing performance from HD-EMG was compensated by its comfort and the ease of use of its electrode. This tradeoff between performance and usability with sEMG compared to HD-EMG should be a consideration for users who want to choose between performance and ease of use for head orientation prediction purposes. Comparison with state-of-the-art head prediction methods proved that the sEMG-based model offers better performance in predictions when users change their head directions, which was quantified by calculating the dt peaks. In other words, our sEMG-based prediction model is suitable for VR applications, which require the user to perform high-intensity or abrupt movements, such as in FPS games or exercise/sports games.

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