4.7 Article

The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills

Journal

COMPUTERS & EDUCATION
Volume 80, Issue -, Pages 58-67

Publisher

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.compedu.2014.08.013

Keywords

Assessment; Persistence; Problem solving; Spatial skills; Videogames

Funding

  1. John D. and Catherine T. MacArthur Foundation [11-99517-000-USP]

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In this study, we tested 77 undergraduates who were randomly assigned to play either a popular video game (Portal 2) or a popular brain training game (Lumosity) for 8 h. Before and after gameplay, participants completed a set of online tests related to problem solving, spatial skill, and persistence. Results revealed that participants who were assigned to play Portal 2 showed a statistically significant advantage over Lumosity on each of the three composite measures-problem solving, spatial skill, and persistence. Portal 2 players also showed significant increases from pretest to posttest on specific small- and large-scale spatial tests while those in the Lumosity condition did not show any pretest to posttest differences on any measure. Results are discussed in terms of the positive impact video games can have on cognitive and noncognitive skills. (C) 2014 Elsevier Ltd. All rights reserved.

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