Journal
COMPUTERS & EDUCATION
Volume 80, Issue -, Pages 58-67Publisher
PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.compedu.2014.08.013
Keywords
Assessment; Persistence; Problem solving; Spatial skills; Videogames
Funding
- John D. and Catherine T. MacArthur Foundation [11-99517-000-USP]
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In this study, we tested 77 undergraduates who were randomly assigned to play either a popular video game (Portal 2) or a popular brain training game (Lumosity) for 8 h. Before and after gameplay, participants completed a set of online tests related to problem solving, spatial skill, and persistence. Results revealed that participants who were assigned to play Portal 2 showed a statistically significant advantage over Lumosity on each of the three composite measures-problem solving, spatial skill, and persistence. Portal 2 players also showed significant increases from pretest to posttest on specific small- and large-scale spatial tests while those in the Lumosity condition did not show any pretest to posttest differences on any measure. Results are discussed in terms of the positive impact video games can have on cognitive and noncognitive skills. (C) 2014 Elsevier Ltd. All rights reserved.
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