4.5 Review

Types, purposes, and effectiveness of state-of-the-art technologies for second and foreign language learning

Journal

COMPUTER ASSISTED LANGUAGE LEARNING
Volume 35, Issue 4, Pages 696-742

Publisher

ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD
DOI: 10.1080/09588221.2020.1744666

Keywords

Computer-assisted language learning; mobile-assisted language learning; mobile learning; multimedia learning; technology-enhanced language learning

Funding

  1. Standing Committee on Language Education and Research [EDB(LE)/PR/EL/175/2]
  2. Education Bureau of the Hong Kong Special Administrative Region
  3. Education University of Hong Kong [RG 1/2019-2020R, RG93/2018-2019R]

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Digital technologies have been widely used in language learning, with the most advanced ones including mobile learning, multimedia learning and socialization technologies, speech-to-text and text-to-speech recognition, and digital-game-based learning. The purposes and benefits of these technologies include promoting practices, delivering instructional content, facilitating interactions, and restructuring teaching approaches. Overall, these state-of-the-art technologies have a positive impact on language teaching and learning.
Digital technologies have been widely used to enhance language learning, the effectiveness of which has been acknowledged in the literature. With the rapid development of digital devices and technologies, increasing technologies have been used in the most recent several years, leading to more diversified approaches to language education. This exceptional advance over the past few years calls for a summary of state-of-the-art technologies that have been used to enhance language learning and promote effective learning. The present study was conducted to fill this gap by reviewing all the relevant publications in 10 widely recognised journals in the field of technology-enhanced language learning. An analysis of 57 articles indicated five major types of technology for second and foreign language learning (i.e. technologies for mobile learning, multimedia learning and socialisation, speech-to-text and text-to-speech recognition, and digital-game-based learning). The results also showed four primary purposes and benefits of the state-of-the-art technologies: promoting practices, delivering instructional content, facilitating interactions, and restructuring teaching approaches. Moreover, these state-of-the-art technologies have been integrated into various aspects of language teaching and learning, the overall impact of which has been positive.

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