Journal
NEW MEDIA & SOCIETY
Volume 24, Issue 1, Pages 70-89Publisher
SAGE PUBLICATIONS LTD
DOI: 10.1177/1461444820960411
Keywords
Facebook; imaginaries; Oculus; platforms; virtual reality; VR
Categories
Funding
- Socio-Tech Futures Lab, University of Sydney
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This article explores the Oculus suite of virtual reality technologies, focusing on the period following the company's acquisition by Facebook. It analyzes the narrative constructed by Facebook about Oculus, aiming to attract users and platform complementors, and examines how the Oculus imaginary is perceived by everyday individuals through user comments on promotional videos.
This article explores the Oculus suite of virtual reality (VR) technologies, with a specific focus on the period following the company's 2014 acquisition by Facebook. Through a close reading of promotional material, we first describe and analyse the 'Oculus imaginary' - the narrative produced by Facebook about the Oculus as integrated into and enhancing the experience of Facebook's wider suite of social software. The purpose of this narrative, we suggest, is to construct and 'sell' a Facebook-specific vision of VR's potentials - one that is appealing both to end users and platform complementors - and moreover, a vision that appears to be conducive to Facebook's current methods for accumulating profit and power. Following on, we develop via a study of YouTube user comments posted on promotional videos for the Oculus, an anticipatory account of how the Oculus imaginary is perceived to relate to the lives and values of everyday individuals.
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