Related references
Note: Only part of the references are listed.Intercorporeity and the first-person plural in Merleau-Ponty
Philip J. Walsh
CONTINENTAL PHILOSOPHY REVIEW (2020)
Let the Body'n'Brain Games Begin: Toward Innovative Training Approaches in eSports Athletes
Anna Lisa Martin-Niedecken et al.
FRONTIERS IN PSYCHOLOGY (2020)
Falling for a Fake: The Role of Kinematic and Non-kinematic Information in Deception Detection
So Hyun Park et al.
PERCEPTION (2019)
Detection of deceptive motions in rugby from visual motion cues
Sean Dean Lynch et al.
PLOS ONE (2019)
Embodied involvement in virtual worlds: the case of eSports practitioners
David Ekdahl et al.
SPORT ETHICS AND PHILOSOPHY (2019)
Identifying Stressors and Coping Strategies of Elite Esports Competitors
Matthew J. Smith et al.
INTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS (2019)
Sharing the dance - on the reciprocity of movement in the case of elite sports dancers
Jing He et al.
PHENOMENOLOGY AND THE COGNITIVE SCIENCES (2018)
Journal Article Reporting Standards for Qualitative Primary, Qualitative Meta-Analytic, and Mixed Methods Research in Psychology: The APA Publications and Communications Board Task Force Report
Heidi M. Levitt et al.
AMERICAN PSYCHOLOGIST (2018)
How to Trick Your Opponent: A Review Article on Deceptive Actions in Interactive Sports
Iris Gueldenpenning et al.
FRONTIERS IN PSYCHOLOGY (2017)
Why Can I See My Avatar? Embodied Visual Engagement in the Third-Person Video Game
Daniel Black
GAMES AND CULTURE (2017)
The promise of 'sporting bodies' in phenomenological thinking how exceptional cases of practice can contribute to develop foundational phenomenological concepts
Susanne Ravn et al.
QUALITATIVE RESEARCH IN SPORT EXERCISE AND HEALTH (2017)
An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment
Anthony Steed et al.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2016)
Framing a phenomenological interview: what, why and how
Simon Hoffding et al.
PHENOMENOLOGY AND THE COGNITIVE SCIENCES (2016)
Intercorporeality as a theory of social cognition
Shogo Tanaka
THEORY & PSYCHOLOGY (2015)
How to explore dancers' sense experiences? A study of how multi-sited fieldwork and phenomenology can be combined
Susanne Ravn et al.
QUALITATIVE RESEARCH IN SPORT EXERCISE AND HEALTH (2013)
On the Digital Playing Field: How We Do Sport With Networked Computer Games
Emma Witkowski
GAMES AND CULTURE (2012)
FALLING FOR THE FEINT - AN EXISTENTIAL INVESTIGATION OF A CREATIVE PERFORMANCE IN HIGH-LEVEL FOOTBALL
Kenneth Aggerholm et al.
SPORT ETHICS AND PHILOSOPHY (2011)
The Game Body: Toward a Phenomenology of Contemporary Video Gaming
Timothy Crick
GAMES AND CULTURE (2011)
Electronic sport and its impact on future sport
Kalle Jonasson et al.
SPORT IN SOCIETY (2010)
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
Mel Slater
PHILOSOPHICAL TRANSACTIONS OF THE ROYAL SOCIETY B-BIOLOGICAL SCIENCES (2009)
Perceiving subjectivity in bodily movement: The case of dancers
Dorothee Legrand et al.
PHENOMENOLOGY AND THE COGNITIVE SCIENCES (2009)
Detecting deception in a bluffing body: The role of expertise
Natalie Sebanz et al.
PSYCHONOMIC BULLETIN & REVIEW (2009)
Five misunderstandings about case-study research
B Flyvbjerg
QUALITATIVE INQUIRY (2006)
Constraints and opportunities with interview transcription: Towards reflection in qualitative research
DG Oliver et al.
SOCIAL FORCES (2005)