Journal
2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022)
Volume -, Issue -, Pages 761-762Publisher
IEEE COMPUTER SOC
DOI: 10.1109/VRW55335.2022.00236
Keywords
Human-centered computing; Collaborative and social computing; Empirical studies in collaborative and social computing
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Funding
- National Science Foundation [IIS-1851591]
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This study explores the extent to which empathetic reactions are elicited when subjects view 3D motion-capture driven avatar faces compared to viewing human faces. Results show no sign of facial mimicry, only slight mimicry of facial movements without consistency. Participants tended to empathize with avatars when they could identify the stimulus' emotion adequately. Increasing avatar realism negatively impacted the subjects' feelings towards the stimuli.
We explore the extent to which empathetic reactions are elicited when subjects view 3D motion-capture driven avatar faces compared to viewing human faces. Through a remote study, we captured subjects' facial reactions when viewing avatar and humans faces, and elicited self reported feedback regarding empathy. Avatar faces varied by gender and realism. Results show no sign of facial mimicry; only mimicking of slight facial movements with no solid consistency. Participants tended to empathize with avatars when they could adequately identify the stimulus' emotion. As avatar realism increased, it negatively impacted the subjects' feelings towards the stimuli.
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