4.5 Article

Effects of Augmented Reality Game-Based Cognitive-Motor Training on Restricted and Repetitive Behaviors and Executive Function in Patients with Autism Spectrum Disorder

Journal

HEALTHCARE
Volume 10, Issue 10, Pages -

Publisher

MDPI
DOI: 10.3390/healthcare10101981

Keywords

autism spectrum disorder; augmented reality; behavior; executive function; exergame; reaction time

Funding

  1. National Research Foundation of Korea (NRF) - Korean government (MEST) [NRF-2020R1A2C2014394]
  2. Culture, Sports and Tourism R&D Program through the Korea Creative Content Agency grant - Ministry of Culture, Sports and Tourism in 2022 [SR202106002]

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The effects of augmented reality (AR) using motivational games with cognitive-motor exercises on patients with autism spectrum disorder (ASD) were investigated in this study. Improvements were observed in executive function (EF) and reaction time, as well as in subscales of restricted and repetitive behaviors (RRBs), except for self-injurious and ritualistic behavior.
Restricted and repetitive behaviors (RRBs) and executive dysfunction are widely acknowledged as core features and hallmarks in patients with autism spectrum disorder (ASD). This study aimed to investigate the effects of augmented reality (AR) using motivational games with cognitive-motor exercises on RRBs, executive function (EF), attention, and reaction time in patients with ASD. Twenty-four patients (range from 6 to 18 years) diagnosed with ASD were recruited from local social welfare centers and randomly allocated to the AR game-based cognitive-motor training group (study group) or the conventional cognitive training group (control group). Both groups completed 30 min training sessions, twice a week for four weeks. Outcome measures were conducted before and after the intervention. As a result, improvements were observed in all the subscales of the RRBs in the study group except for self-injurious and ritualistic behavior. Significant improvements were observed in EF and reaction time in the study group, which was significantly higher compared to the control group. With the present findings, we can suggest that cognitive-motor training using AR game-based content generates positive effects on improving executive function reaction time and accuracy of responses and has a limited effect on RRBs in patients with ASD. This can be proposed as a complementary intervention associated with individualized daily management.

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