Journal
HAPTICS: SCIENCE, TECHNOLOGY, APPLICATIONS, EUROHAPTICS 2022
Volume 13235, Issue -, Pages 274-282Publisher
SPRINGER INTERNATIONAL PUBLISHING AG
DOI: 10.1007/978-3-031-06249-0_31
Keywords
Wearable; Haptics; Immersive; Virtual reality; Rehabilitation; Serious games
Categories
Funding
- Project TELOS -Tailored neurorehabilitation thErapy via multi-domain data anaLytics and adapative seriOus games for children with cerebral palSy - Tuscany Region, Italy [CUP J52F20001040002]
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Wearable haptics is essential for the usability and user engagement of modern immersive virtual reality systems in rehabilitation serious games.
Modern immersive virtual reality (VR) systems include embedded hand tracking, stand-alone and wireless operation, fast donning and calibration: these features are precious for usability of rehabilitation serious games in the clinical practice, envisaging also home-care applications. Can wearable haptics well integrate with the above features? Different designs result in a trade-off between wearability and richness of feedback. Yet, engagement of the user is also one of the keyfeatures for rehabilitation serious games. We developed two novel fingertip devices aiming the first at lightweight and wearability, the second at rich and powerful cutaneous feedback. We compared the two designs in terms of usability and users' engagement within a modern rehabilitation system in immersive VR.
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