3.8 Proceedings Paper

Environment-aware Interactive Movement Primitives for Object Reaching in Clutter

Publisher

IEEE
DOI: 10.1109/CASE49997.2022.9926518

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Funding

  1. EU

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Most motion planning strategies are developed for 2D space, while fewer works have focused on the problem of reaching a target in 3D cluttered space. This study proposes a constrained multi-objective optimization framework to address this problem and tests its performance on soft fruits grown in clusters.
The majority of motion planning strategies developed over the literature for reaching an object in clutter are applied to two dimensional (2-d) space where the state space of the environment is constrained in one direction. Fewer works have been investigated to reach a target in 3-d cluttered space, and when so, they have limited performance when applied to complex cases. In this work, we propose a constrained multi-objective optimization framework (OptI-ProMP) to approach the problem of reaching a target in a compact clutter with a case study on soft fruits grown in clusters, leveraging the local optimisation-based planner CHOMP. OptI-ProMP features costs related to both static, dynamic and pushable objects in the target neighborhood, and it relies on probabilistic primitives for problem initialisation. We tested, in a simulated poly-tunnel, both ProMP-based planners from literature and the OptI-ProMP, on low (3-dofs) and high (7-dofs) dexterity robot body, respectively. Results show collision and pushing costs minimisation with 7-dofs robot kinematics, in addition to successful static obstacles avoidance and systematic drifting from the pushable objects center of mass.

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