3.8 Proceedings Paper

SkyPort: Investigating 3D Teleportation Methods in Virtual Environments

Publisher

ASSOC COMPUTING MACHINERY
DOI: 10.1145/3491102.3501983

Keywords

virtual reality; teleportation; locomotion; virtual environments

Funding

  1. LOEWE initiative (Hesse, Germany) within the emergenCITY center
  2. Humane AI Net from the European Union's Horizon 2020 research and innovation program [761758]

Ask authors/readers for more resources

This paper proposes six 3D teleportation methods based on linear and parabolic aiming methods and three types of transitioning to a target. Through an experiment, it is found that the combination of linear aiming and instant transitioning achieves the highest efficiency and accuracy without increasing VR sickness.
Teleportation has become the de facto standard of locomotion in Virtual Reality (VR) environments. However, teleportation with parabolic and linear target aiming methods is restricted to horizontal 2D planes and it is unknown how they transfer to the 3D space. In this paper, we propose six 3D teleportation methods in virtual environments based on the combination of two existing aiming methods (linear and parabolic) and three types of transitioning to a target (instant, interpolated and continuous). To investigate the performance of the proposed teleportation methods, we conducted a controlled lab experiment (N = 24) with a mid-air coin collection task to assess accuracy, efficiency and VR sickness. We discovered that the linear aiming method leads to faster and more accurate target selection. Moreover, a combination of linear aiming and instant transitioning leads to the highest efficiency and accuracy without increasing VR sickness.

Authors

I am an author on this paper
Click your name to claim this paper and add it to your profile.

Reviews

Primary Rating

3.8
Not enough ratings

Secondary Ratings

Novelty
-
Significance
-
Scientific rigor
-
Rate this paper

Recommended

No Data Available
No Data Available