Related references
Note: Only part of the references are listed.The effects of gratifications, flow and satisfaction on the usage of livestreaming services
Chin Lung Hsu et al.
LIBRARY HI TECH (2023)
Viewership Motivations of Live Game Streaming Via Over-the-Top Apps: Measurement Scale Development and Validation
Hyung-Min Kim et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2023)
How TikTok leads users to flow experience: investigating the effects of technology affordances with user experience level and video length as moderators
Hongying Zhao et al.
INTERNET RESEARCH (2023)
Travel vlogs influencing tourist decisions: information preferences and gender differences
Wenyi Cheng et al.
ASLIB JOURNAL OF INFORMATION MANAGEMENT (2023)
Perceived Information Overload and Intention to Discontinue Use of Short-Form Video: The Mediating Roles of Cognitive and Psychological Factors
Donghwa Chung et al.
BEHAVIORAL SCIENCES (2023)
Understanding users? negative emotions and continuous usage intention in short video platforms
Xusen Cheng et al.
ELECTRONIC COMMERCE RESEARCH AND APPLICATIONS (2023)
Empirical investigation of the impact of overload on the discontinuous usage intentions of short video users: a stressor-strain-outcome perspective
Dingyu Ye et al.
ONLINE INFORMATION REVIEW (2023)
Effects of parasocial affinity and gender on live streaming fans' motivations
Ali Kneisel et al.
CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES (2023)
Effects of Immersive Media on Emotion and Memory: An Experiment Comparing Article, 360-video, and Virtual Reality
Mila Bujic et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2023)
Watching sports on Twitch? A study of factors influencing continuance intentions to watch Thursday Night Football co-streaming
Tyreal Yizhou Qian
SPORT MANAGEMENT REVIEW (2022)
Uses and gratifications of problematic mukbang watching - The role of eating and social gratification: A pilot study
Kagan Kircaburun et al.
JOURNAL OF PSYCHIATRIC RESEARCH (2022)
Content versus community focus in live streaming services: how to drive engagement in synchronous social media
Johann N. Giertz et al.
JOURNAL OF SERVICE MANAGEMENT (2022)
Analysis of the coexistence of gaming and viewing activities in Twitch users and their relationship with pathological gaming: a multilayer perceptron approach
L. Javier Cabeza-Ramirez et al.
SCIENTIFIC REPORTS (2022)
Adolescents Are Still Waiting on a Digital Health Revolution Accelerating Research-to-Practice Translation Through Design for Implementation
Alexandra M. Psihogios et al.
JAMA PEDIATRICS (2022)
Exploring the connection between playing video games and watching video game streaming: Relationships with potential problematic uses
L. Javier Cabeza-Ramirez et al.
COMPUTERS IN HUMAN BEHAVIOR (2022)
What online game spectators want from their twitch streamers: Flow and well-being perspectives
Minseong Kim et al.
JOURNAL OF RETAILING AND CONSUMER SERVICES (2022)
Examination of Esports Fans' Live Streaming Experiences Using an Extended Expectation-Confirmation Model: A Case Study of the King Pro League
Yue Meng-Lewis et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2022)
Uses and gratifications of photo sharing on Instagram
Devadas Menon
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2022)
The effect of price perception on tourists' relative deprivation and purchase intention
Xing'an Xu et al.
CURRENT ISSUES IN TOURISM (2022)
The short video usage motivation and behavior of middle-aged and old users
Xiaofeng Yu et al.
LIBRARY HI TECH (2022)
Drivers and Consequences of Short-Form Video (SFV) Addiction amongst Adolescents in China: Stress-Coping Theory Perspective
Honglei Mu et al.
INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH (2022)
Travel vlog ecosystem in tourism digital marketing evolution: a narrative literature review
Made Handijaya Dewantara et al.
CURRENT ISSUES IN TOURISM (2022)
Continuance Intention to Use and Perceived Net Benefits as Perceived by Streaming Platform Users: An Application of the Updated IS Success Model
Chan-Sheng Kuo et al.
BEHAVIORAL SCIENCES (2022)
The Role of Procrastination Between Personality Traits and Addictive Mukbang Watching Among Emerging Adults
Kagan Kircaburun et al.
SAGE OPEN (2022)
The Psychology of Mukbang Watching: A Scoping Review of the Academic and Non-academic Literature
Kagan Kircaburun et al.
INTERNATIONAL JOURNAL OF MENTAL HEALTH AND ADDICTION (2021)
'#OkBoomer, time to meet the Zoomers': studying the memefication of intergenerational politics on TikTok
Jing Zeng et al.
INFORMATION COMMUNICATION & SOCIETY (2021)
Effects of gender and personality differences on students' perception of game design elements in educational gamification
Mouna Denden et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2021)
The influence of human factors on 360° mulsemedia QoE
Estevao B. Saleme et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2021)
Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends
Luis Javier Cabeza-Ramirez et al.
INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH (2021)
Explaining the success of social media with gratification niches: Motivations behind daytime, nighttime, and active use of TikTok in China
Sebastian Scherr et al.
COMPUTERS IN HUMAN BEHAVIOR (2021)
Applying niche and gratification theory approach to examine the users' indulgence towards over-the-top platforms and conventional TV
Garima Sahu et al.
TELEMATICS AND INFORMATICS (2021)
Sustainable Determinants Influencing Habit Formation among Mobile Short-Video Platform Users
Yongrok Choi et al.
SUSTAINABILITY (2021)
Exploring the Motivation of Livestreamed Users in Learning Computer Programming and Coding
Hong Huang et al.
Electronic Journal of e-Learning (2021)
Impact of enjoyment on the usage continuance intention of video-on-demand services
Rita Pereira et al.
INFORMATION & MANAGEMENT (2021)
The human side of human-chatbot interaction: A systematic literature review of ten years of research on text-based chatbots
Amon Rapp et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2021)
Short video apps as a health information source: an investigation of affordances, user experience and users' intention to continue the use of TikTok
Shijie Song et al.
INTERNET RESEARCH (2021)
TikTok as a Health Information Source: Assessment of the Quality of Information in Diabetes-Related Videos
Wenwen Kong et al.
JOURNAL OF MEDICAL INTERNET RESEARCH (2021)
Factors influencing TikTok engagement behaviors in China: An examination of gratifications sought, narcissism, and the Big Five personality traits
Keira Shuyang Meng et al.
TELECOMMUNICATIONS POLICY (2021)
Video Game Streaming in Young People and Teenagers: Uptake, User Groups, Dangers, and Opportunities
Luis Javier Cabeza-Ramirez et al.
HEALTHCARE (2021)
Life History Strategies and Problematic Use of Short-Form Video Applications
Xinrui Wang et al.
EVOLUTIONARY PSYCHOLOGICAL SCIENCE (2021)
Social responses to and motivation involving knitting vlog viewing
Peter B. Gregg
CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES (2021)
Uses and Gratifications of Problematic Social Media Use Among University Students: a Simultaneous Examination of the Big Five of Personality Traits, Social Media Platforms, and Social Media Use Motives
Kagan Kircaburun et al.
INTERNATIONAL JOURNAL OF MENTAL HEALTH AND ADDICTION (2020)
Factors influencing people's continuous watching intention and consumption intention in live streaming Evidence from China
Hou Fangfang et al.
INTERNET RESEARCH (2020)
Fame and fortune, or just fun? A study on why people create content on video platforms
Maria Torhonen et al.
INTERNET RESEARCH (2020)
China's New Mania for Live Streaming: Gender Differences in Motives and Uses of Social Live Streaming Services
Quan Long et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2020)
A Systematic Review of Literature on User Behavior in Video Game Live Streaming
Yi Li et al.
INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH (2020)
Motivations for the Use of Video Game Streaming Platforms: The Moderating Effect of Sex, Age and Self-Perception of Level as a Player
Luis Javier Cabeza-Ramirez et al.
INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH (2020)
A verification of motivations for over-the-top binge and short viewing of audio-visual content
Jongsu Yoo et al.
NEW REVIEW OF HYPERMEDIA AND MULTIMEDIA (2020)
Communicating Science With YouTube Videos: How Nine Factors Relate to and Affect Video Views
Raphaela Martins Velho et al.
FRONTIERS IN COMMUNICATION (2020)
Live Streams on Twitch Help Viewers Cope With Difficult Periods in Life
Jan de Wit et al.
FRONTIERS IN PSYCHOLOGY (2020)
Uses and gratifications sought by pre-adolescent and adolescent TikTok consumers
Christina Bucknell Bossen et al.
YOUNG CONSUMERS (2020)
Reviewer's communication style in YouTube product-review videos: does it affect channel loyalty?
Widia Resti Fitriani et al.
HELIYON (2020)
Who Watches Live Streaming in China? Examining Viewers' Behaviors, Personality Traits, and Motivations
Yi Xu et al.
FRONTIERS IN PSYCHOLOGY (2020)
Antecedents predicting health information seeking: A systematic review and meta-analysis
Cheng-Ching Chang et al.
INTERNATIONAL JOURNAL OF INFORMATION MANAGEMENT (2020)
Why Are People Loyal to Live Stream Channels? The Perspectives of Uses and Gratifications and Media Richness Theories
Chin-Lung Hsu et al.
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING (2020)
The role of wishful identification, emotional engagement, and parasocial relationships in repeated viewing of live-streaming games: A social cognitive theory perspective
Joon Soo Lim et al.
COMPUTERS IN HUMAN BEHAVIOR (2020)
Better than sex: further development and validation of the consumption gender scale
Attila Pohlmann et al.
JOURNAL OF CONSUMER MARKETING (2020)
A systematic review and meta-analysis of user acceptance of consumer-oriented health information technologies
Da Tao et al.
COMPUTERS IN HUMAN BEHAVIOR (2020)
Live Streaming, Playing, and Money Spending Behaviors in eSports
Donghee Yvette Wohn et al.
GAMES AND CULTURE (2020)
User experiences in live video streaming: a netnography analysis
Yi-Sheng Wang
INTERNET RESEARCH (2019)
A meta-analysis of online health adoption and the moderating effect of economic development level
Yang Zhao et al.
INTERNATIONAL JOURNAL OF MEDICAL INFORMATICS (2019)
Unpacking the black box: Examining the (de)Gender categorization effect in human-machine communication
Yi Mou et al.
COMPUTERS IN HUMAN BEHAVIOR (2019)
Exploring short-form video application addiction: Socio-technical and attachment perspectives
Xing Zhang et al.
TELEMATICS AND INFORMATICS (2019)
I like watching other people eat: A cross-cultural analysis of the antecedents of attitudes towards Mukbang
Beulah Pereira et al.
AUSTRALASIAN MARKETING JOURNAL (2019)
Eating together multimodally: Collaborative eating in mukbang, a Korean livestream of eating
Hanwool Choe
LANGUAGE IN SOCIETY (2019)
Using an Eye-Tracking Approach to Explore Gender Differences in Visual Attention and Shopping Attitudes in an Online Shopping Environment
Yoon Min Hwang et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2018)
Stages of motivation for contributing user-generated content: A theory and empirical test
Kevin Crowston et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2018)
Social motivations of live-streaming viewer engagement on Twitch
Zorah Hilvert-Bruce et al.
COMPUTERS IN HUMAN BEHAVIOR (2018)
What drives live-stream usage intention? The perspectives of flow, entertainment, social interaction, and endorsement
Chia-Chen Chen et al.
TELEMATICS AND INFORMATICS (2018)
Gender and live-streaming: source credibility and motivation
Patricia R. Todd et al.
JOURNAL OF RESEARCH IN INTERACTIVE MARKETING (2018)
What factors influence the mobile health service adoption? A meta-analysis and the moderating role of age
Yang Zhao et al.
INTERNATIONAL JOURNAL OF INFORMATION MANAGEMENT (2018)
Studies of user-generated content: A systematic review
Teresa K. Naab et al.
JOURNALISM (2017)
Why do people watch others play video games? An empirical study on the motivations of Twitch users
Max Sjoblom et al.
COMPUTERS IN HUMAN BEHAVIOR (2017)
Examining the use of YouTube as a Learning Resource in higher education: Scale development and validation of TAM model
Nagapavan Chintalapati et al.
TELEMATICS AND INFORMATICS (2017)
Why do audiences choose to keep watching on live video streaming platforms? An explanation of dual identification framework
Mu Hu et al.
COMPUTERS IN HUMAN BEHAVIOR (2017)
Content structure is king: An empirical study on gratifications, game genres and content type on Twitch
Max Sjoblom et al.
COMPUTERS IN HUMAN BEHAVIOR (2017)
A weight and a meta-analysis on mobile banking acceptance research
Goncalo Baptista et al.
COMPUTERS IN HUMAN BEHAVIOR (2016)
YouTube stickiness: the needs, personal, and environmental perspective
Hsiu-Sen Chiang et al.
INTERNET RESEARCH (2015)
Preferred reporting items for systematic review and meta-analysis protocols (PRISMA-P) 2015 statement
David Moher et al.
SYSTEMATIC REVIEWS (2015)
Let Users Generate Your Video Ads? The Impact of Video Source and Quality on Consumers' Perceptions and Intended Behaviors
Julia Hautz et al.
JOURNAL OF INTERACTIVE MARKETING (2014)
Uses and Grats 2.0: New Gratifications for New Media
S. Shyam Sundar et al.
JOURNAL OF BROADCASTING & ELECTRONIC MEDIA (2013)
Influences on TV Viewing and Online User-shared Video Use: Demographics, Generations, Contextual Age, Media Use, Motivations, and Audience Activity
Beverly A. Bondad-Brown et al.
JOURNAL OF BROADCASTING & ELECTRONIC MEDIA (2012)
Situational Malleability of Gender Schema: The Case of the Competitive Sport Context
Corentin Clement-Guillotin et al.
SEX ROLES (2011)
Addiction and the brain antireward system
George F. Koob et al.
ANNUAL REVIEW OF PSYCHOLOGY (2008)
What Happened to our Audience? Radio and New Technology Uses and Gratifications Among Young Adult Users
Alan B. Albarran et al.
JOURNAL OF RADIO & AUDIO MEDIA (2007)
User acceptance of information technology: Toward a unified view
V Venkatesh et al.
MIS QUARTERLY (2003)
Quantifying heterogeneity in a meta-analysis
JPT Higgins et al.
STATISTICS IN MEDICINE (2002)