Related references
Note: Only part of the references are listed.Vignette-Based Utilities: Usefulness, Limitations, and Methodological Recommendations
Louis S. Matza et al.
VALUE IN HEALTH (2021)
Impossible (Food) Experiences in Extended Reality
Carlos Velasco et al.
FRONTIERS IN COMPUTER SCIENCE (2021)
Do Privacy Concerns About Social Robots Affect Use Intentions? Evidence From an Experimental Vignette Study
Christoph Lutz et al.
FRONTIERS IN ROBOTICS AND AI (2021)
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
Jaziar Radianti et al.
COMPUTERS & EDUCATION (2020)
Superhuman Hearing-Virtual Prototyping of Artificial Hearing: a Case Study on Interactions and Acoustic Beamforming
Michele Geronazzo et al.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2020)
Human augmentation: Past, present and future
Roope Raisamo et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2019)
Towards a Model of User Experience in Immersive Virtual Environments
Katy Tcha-Tokey et al.
ADVANCES IN HUMAN-COMPUTER INTERACTION (2018)
Augmenting Human Intellect and Amplifying Perception and Cognition
Albrecht Schmidt
IEEE PERVASIVE COMPUTING (2017)
Superhuman Sports: Applying Human Augmentation to Physical Exercise
Kai Kunze et al.
IEEE PERVASIVE COMPUTING (2017)
WHAT ARE USER PERSPECTIVES OF EXOSKELETON TECHNOLOGY? A LITERATURE REVIEW
Deborah Hill et al.
INTERNATIONAL JOURNAL OF TECHNOLOGY ASSESSMENT IN HEALTH CARE (2017)
Augmented and virtual reality in surgery-the digital surgical environment: applications, limitations and legal pitfalls
Wee Sim Khor et al.
ANNALS OF TRANSLATIONAL MEDICINE (2016)
Experience-Oriented and Product-Oriented Evaluation: Psychological Need Fulfillment, Positive Affect, and Product Perception
Marc Hassenzahl et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2015)
Vignette methodologies for studying clinicians' decision-making: Validity, utility, and application in ICD-11 field studies
Spencer C. Evans et al.
INTERNATIONAL JOURNAL OF CLINICAL AND HEALTH PSYCHOLOGY (2015)
Best Practice Recommendations for Designing and Implementing Experimental Vignette Methodology Studies
Herman Aguinis et al.
ORGANIZATIONAL RESEARCH METHODS (2014)
Virtual Superheroes: Using Superpowers in Virtual Reality to Encourage Prosocial Behavior
Robin S. Rosenberg et al.
PLOS ONE (2013)
Questioning Naturalism in 3D User Interfaces
Doug A. Bowman et al.
COMMUNICATIONS OF THE ACM (2012)
Extending Body Space in Immersive Virtual Reality: A Very Long Arm Illusion
Konstantina Kilteni et al.
PLOS ONE (2012)
Measuring flow experience in an immersive virtual environment for collaborative learning
P. van Schaik et al.
JOURNAL OF COMPUTER ASSISTED LEARNING (2012)
The Inference of Perceived Usability From Beauty
Marc Hassenzahl et al.
HUMAN-COMPUTER INTERACTION (2010)
Needs, affect, and interactive products - Facets of user experience
Marc Hassenzahl et al.
INTERACTING WITH COMPUTERS (2010)
Experimental Vignette Studies in Survey Research
Christiane Atzmueller et al.
METHODOLOGY-EUROPEAN JOURNAL OF RESEARCH METHODS FOR THE BEHAVIORAL AND SOCIAL SCIENCES (2010)
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
Mel Slater
PHILOSOPHICAL TRANSACTIONS OF THE ROYAL SOCIETY B-BIOLOGICAL SCIENCES (2009)
Immersive Interfaces for Engagement and Learning
Chris Dede
SCIENCE (2009)
25 years of factorial surveys in sociology: A review
Lisa Wallander
SOCIAL SCIENCE RESEARCH (2009)
Factorial surveys: Using vignettes to study professional judgement
Brian J. Taylor
BRITISH JOURNAL OF SOCIAL WORK (2006)
The experience of presence: Factor analytic insights
T Schubert et al.
PRESENCE-VIRTUAL AND AUGMENTED REALITY (2001)
Research on presence in virtual reality: A survey
MJ Schuemie et al.
CYBERPSYCHOLOGY & BEHAVIOR (2001)
Comparison of vignettes, standardized patients, and chart abstraction - A prospective validation study of 3 methods for measuring quality
JW Peabody et al.
JAMA-JOURNAL OF THE AMERICAN MEDICAL ASSOCIATION (2000)
Measurement of presence and its consequences in virtual environments
S Nichols et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2000)